GTÜ x Rocket Beans TV: Drive Away – The Grand Prix of Quickborn.What is the 3v3 Dropshot Rumble Mode in Rocket League?.Rocket League DeLorean Hitbox & Back to the Future Bundle Details.Select the friend request you want to accept, and it will automatically accept the friend request.Select the social icon in the bottom-right corner of the screen.Open Rocket League, and wait until you reach the main menu.How to Accept a Friend Request in Rocket League To do this, go to options in Rocket League, click on Interface, and check the box 'Convert Platform Friends'. Keep in mind: If you previously played Rocket League on Steam or Console, and are now transitioning to the Epic Games version of Rocket League, you will need to tell the games to transfer your friends across. Select the friend you want to send a friend request to, and the request will automatically be sent.Your friend should show up in the search results if you input their ID correctly.Input your friend's Rocket League ID, and select search.Press X on controller, or select Add Friend by Rocket ID on PC.Select the second tab from the left, which looks like a ball.Hit RT on your controller, accelerate on PC, or ZR on Switch.Run Rocket League, and wait until you reach the main menu.View gallery How to Add Friends in Rocket League with Rocket ID How to Fix the Version Mismatch Error in Rocket League.We will also take a look at how to accept a friend request in Rocket League.ĭo you like our Rocket League fixes and guides? Do you like our tips and tricks? If you are struggling with more than just adding friends in Rocket League, then we've got you covered. Thus! Here is how to add friends and accept friend requests in Rocket League, using both your Epic ID and your Rocket ID. I am asking and answering this question for one simple reason: people need to know, and many people don't know. This might all seem a little bizarre: why are you writing an article about how to add friends in Rocket League? I hear your question, I hear your question. How do you add friends in Rocket League using their Epic ID or Rocket ID, and how do accept friend requests in Rocket League? How do you add friends in Rocket League? How do you send a friend request in Rocket League? Well, it's a bit complicated, especially after the game went free-to-play last year. To add more console commands, see the Game::CreateConsoleCommands function in do you add friends in Rocket League? | © Psyonix Prints info to the console output about all the above console commands. Shows login dialog to allow logging in as an additional user. Shows info for the next logged in user (if more than one user is logged in). Shows info for the previous logged in user (if more than one user is logged in). Send a friend invite to the user with display name. Prints out a test message to the console.Ĭlears all the text lines in the console output window.Īttempts to login the user with user ID and password. The Auth and Friends sample supports the following console commands, which you can enter in-game: Console Command The "Credentials" box in the "Dev Auth" login options will contain the parameter. The "Host" port box in the "Dev Auth" login options will contain the parameter. Additionally, the default debug output log file is "DebugOuput.log", and it is saved in the same folder as the solution file. The debug output log will be written out to the file name specified by. If this is added to the command line, the game will start up in full screen mode (window mode is the default). Also, see SampleConstants.ClientCredentialsSecret for the default value. This enables you to override the Client Credentials Secret when creating the EOS SDK Platform Options. Also, see SampleConstants.ClientCredentialsId for the default value. This allows you to override the Client Credentials Id when creating the EOS SDK Platform Options. See SampleConstants.DeploymentId for the default value. This enables you to override the Deployment ID when creating the EOS SDK Platform Options. See SampleConstants.SandboxId for the default value. Overrides the Sandbox ID when creating the EOS SDK Platform Options. See SampleConstants.ProductId for the default value. Overrides the Product ID when creating the EOS SDK Platform Options. The user specified with "userid" and "password" will be logged in automatically when the game starts after the EOS SDK has been initialized. The password box will be filled out with the text and the user (with password ) will logged in when the "LOGIN" button is clicked or via the autologin process. Additionally, can be an email, display name or Facebook ID. The user id box will be filled out with the text, and the user (specified by the id ) will be logged in when the "LOGIN" button is clicked (or via the autologin process). The Auth and Friends sample supports the following optional command line parameters: Command Line Parameter
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